/*
 * WinampController.h
 *
 * Copyright (c) 2009-2011 [BRN] aka. SWW13.
 *
 * This file is part of [BRN]Lib.
 *
 * [BRN]Lib is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * [BRN]Lib is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with [BRN]Lib.  If not, see <http ://www.gnu.org/licenses/>.
 */

#if !defined BRNlib_NoD3D

#pragma once
#include "D3D_Window.h"
#include "..\D3D Version.h"
//#include "..\Core\Color.h"
#include "..\Core\Draw.h"
#include "..\Core\FontManager.h"
//#include "..\..\Tools\Misc.h"
#include "..\..\Core\Winamp.h"

namespace BRNlib
{
	namespace D3D
	{
		namespace GUI
		{
			class WinampController
			{
			protected:
				BRNlib::D3D::GUI::Window *myWindow;
				char TrackTime[15];
				char PlayStateChar[3];
				char Volume[5];
				char SchuffleState[3];
				char RepeatState[2];

			public:
				WinampController(D3DXDevice *pD3Ddev, int x = 15, int y = 25);

				void SetColor(D3DCOLOR c_Text, D3DCOLOR c_TextBorder, D3DCOLOR c_Border, D3DCOLOR c_BackGround); //?
				void Draw(int Alpha = 0, bool TextBorder = true);

			protected:
				static void OnMouseClick(BRNlib::D3D::GUI::Window::Button* ClickedButton);
			};
		}
	}
}

#endif